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@majesty_c I suppose you need to use OnOpenAssetAttribute like that: class MyEditorWindow : EditorWindow { MyScriptableObject _editedAsset;...
I was facing the same issue for last few days and finally I found working solution. If you want ScriptableObject that is not saved as an Asset to...
I suppose that You have not added your script into Observed Components list in Photon View of your game object. Had the same issue before I...
Hello! I have problem with Visual Studio for Unity, when I hit "Ctrl + Shift + M" to see all of MonoBehaviour members i got error "Exception has...