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Hey SP ;) ! The tool is pretty old but should work. I suggest you to download an older version of Unity (2017.4) and then follow the installation...
Hi Przemekgesicki, In your case, this won't work without using a mask. Take a look at this tutorial, it should guide you to create the mask you...
Yes, what you assumed is right ! But we had a lot of feedback that versions above 2017.4 are not working correctly (or at all sometimes). Again, I...
Hi, All versions after 2017.4 seem to be broken. There is no one to fix these bugs for now and I'm very sorry about this. My advice is to grab a...
Yes. It's a tool that should be installed from the asset store and have to be launched from Unity. Note that there are issues since Unity 2018. I...
Hi again, Btw, I suggest you to create a mask (like in the official tutorial) to exclude the green parts (moss I guess). The results will probably...
Hi Dan, Thanks a lot to use the tool ! Your 2 normal maps look a bit strange. The first looks like a tangent space normal map (maybe I’m wrong, I...
Hi Jokermax ! "!SOLVED!: updating nvidia video driver from 398* to the current one 417.35 solved black output for me" => Cool ! Thanks for...
Hi mrtan007, This particular Alpha map is the alpha channel of the Rock01 data sample Base Color texture [ATTACH] Depending of the baking...
Hi Kazlaaz, Could you send me in PM one of the non-working data ? This way I could reproduce the bug Cheers, Cyril
Hi Flurgle ! There is no way to generate these maps in Unity right now. The best tools are: Knald, Substance Designer and xNormal. Cheers, Cyril
Hi Kazlaaz, It is weird ! Could you send me in PM one of the non-working data ? Cheers, Cyril
Hi kazlaaz, and all the people that have the black screen problem. Everything seems to be fixed since the Unity version 2018.2.19f1. Let me now...
I understand why it is painful for everyone to have it only in editor. The fact is it was more easy and fast to do it this way. It was also giving...
Hi SirNW, I answer to you and everyone that have the same issue. I'm really sorry about this. It seems that there are incompatibilities with Unity...
Hi EstherZuidgeest, first, thanks a lot for your help in answering users question ! You're right your LUT look strange but, in fact, I think it...
Hi tmammela, Can you send me your data (mesh high/low + textures) that I can check what's going on ? Cheers, Cyril
Hi xrooshka, and thanks for the multiple updates, I'll investigate because it was tested on 2018 (non HDRP) and was perfectly working. It is...
Answer part 2/2 About Ambient Occlusion: When some parts of the scanned object are very dark because they are very occluded(like holes or...
Answer part 1/2 Hi Metteigel, Here are the best results I’ve got using the data you send me: [ATTACH] Some parts are "ok": [ATTACH]...