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Listen, at this point I may sound like a Z-Test lunatic, but I really want to learn to do stuff like this, so if you have a solution for my...
Thanks! I'll give both solutions a try.
Oh hi, good to see you again! The question right now is: is there a straightforward way to fade into white on VR? I was thing about putting the...
Oh hi, I've been working with lines on VR, but when using the Default-Line shader, all kinds of artifacts start to occur on VR mode, such as...
Hi! Hoping you can help me with this one. I am using line renderers in VR with the default shader, but I am using transparent lines and they...
Hi! I was trying to use the MK Glow Free shaders to make an object glow, but the thing is this object is completely inside another and I need it...
Oh, thanks for your help! Yeah I know, but there is this trick I read somewhere that involves using two cameras and layers to prevent a FPS gun...
Oh Hi, I have a question for you: it is possible to prevent the clipping created by having an object too close to the NCP? In fact, I want to...
I managed to do something that fits my needs, but by creating a new shader first, no chance of getting the render queue working with Unity's...
Hi there! Excuse me, does this work with sprite renderers?
Oh Hi, I have a new question for you: it is possible to prevent the clipping created by having an object too close to the NCP? In fact, I want to...
Thank you! Let me try that and I'll be back at you.
Hi! I was wondering if you could help me with this. I am doing a VR project that is kind of an interactive infography, with bullet points...