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I see. Thanks for the answer. It must be cause my C# function isn't static. -Edited- Got rid of the previous error. Now i have another...
I've gotten this error message after calling the monomethod. Does anyone know what is the cause?
Try putting it on the awake function? Since Awake() execute before Start().
This is really helpful. Thanks.
A question I'm having. How do you pass the peer list over to unity from xcode?
Is it possible to detect the collision at the child object rather than at the parent object? For example, if I want to detect a head shot.
You can just simply do a check on your menu. if(gameObject1 == null) { instantiate(gameObject1); } else //do nothing since you already...
You can check the position of the touch on touch phase begin as well as on touch phase ended. Check the difference between the 2 positions and...
Correct me if I'm wrong. Neither .net nor sfs are P2P right? I think they requires a server to connect to.
Also, is there a way to make the size of the sprites created for camera of orthographic size of 100 instead of 160?
Is there a way to resize the sprite during runtime? After changing the height of the sprite using SetSizeXY(), the position of the sprite is...
Thanks for the suggestion, I'll try using the SpriteUI. I am thinking of switching particles to sprite animation since they will be under the...
Hi, I've noticed that my game is experiencing lag spike when objects are instantiated. (More draw calls). I'm trying to combine the textures...
Sorry for my poor explanation, i wanted to make an object move in a certain direction and I've got it working already. Thanks for the the reply.
Hi, i have a problem while working on my project. I'm trying to make a gameObject move according to a specific angle but i have no idea how to...
Thanks for the reply, but I think you have misunderstood the situation. colour is a variable declared in another script, which acts like an enum.
I'm having problem with access variables that are in an array of GameObjects: var marbles : GameObject[]; var marble1; function Awake() {...