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It seems that Type.IsSubclassOf only exists since .NET Core 2.0:...
The solution I used was to pass CultureInfo.InvariantCulture: using System.Globalization; //... float.TryParse(floatString, NumberStyles.Any,...
We did something funky :) We have a separate Visual Studio solution that builds managed DLLs (our plugins), and many of them link with...
Thank you for your answer. Actually I'm not developing a game but an AR platform for a big company; we use Unity to display CAD models (among...
OK, I may try NET Standard 1.6... But I also tested what would happen if I build a UWP version of my code for a PC with SDK 16299. The build...
Hi, I was trying Unity 2018.b11 expecting that I could write DLLs in .NET Standard 2.0 and use them on PC or HoloLens in my Unity project. I...