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Updated with new scene :)
Thanks man, I'll check your game out too! And yes, having interesting gameplay over a network has proven to be difficult, especially with...
[IMG] Further graphical updates ~ Added new friend and chat system improvements ~ Working on new NPC system ~ More server/system and data...
I'd like to welcome you to our discord, it'd probably be easier for future discussion :) I have added a channel specifically for this. So the...
The server is fully authoritative, all core features are handled on the server(s) - depending on the server area. I cut corners on the client...
Friendslist WIP https://i.gyazo.com/bc94c2d824a4fae455b27d36ae3ee4ef.gif
@Wright There was some funny issue where changing the resolution would result in the terrain deforming differently, upping the res caused my...
@Wright any eta on v2.0? Also, is it possible to uniform scale the resolution? I wnna up the terrain reso but it stretches the current nodes...
@Wright Hey, still really loving the product :D I was wondering, is it posssible to trigger a re-texture/foliage placement only? I've done a...
Hey Wright, Love the product, it's amazing so far! You mention in the documentation there's an area for sharing asset profiles? I'd love to post...
Worked on a next part over the weekend, approx 10h total, skipped zbrush for this. Just Maya > Substance > Unity [MEDIA] Gif of process [MEDIA]
Thanks guys :) will be ready by early next week. Hopefully will find some time to add some extras too.
Edit -08/18- I've created another scene, approx 16h this time; utilizing the HD renderpipe. Sorry I didn't get around to streaming any of it as I...
The only real difference I know of it that the scene view doesn't batch, whereas the game view does, and there's no way to disable batching (in...
Hey, Can I get some more info about what scene you're trying to run? Is it a game? Keep in mind a lot of stuff doesn't exec in edit mode, I...
Hey, Is this a default project? Going to investigate, just want to be on the same page as you Cheers
Hey, Yes you could use something like OnTriggerEnter, and when the players enters the trigger set them as a child to the spinning object; this is...
Hey Steven, Can you verify that your HDR is enabled in the graphics settings? [IMG]
Website: www.exaro-online.com << Register to play here! Twitter: twitter.com/Unity_MattR [IMG] [IMG] Join our Discord Keep up to date with...
I've tried this out on b8/b9 both on windows and mac and I'm not getting any issues...