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Hi, could you check whether you have com.unity.test-framework.performance in project/packages/manifest.json testables array? If so remove and it...
Hey, @sebas77, @meanmonkey Could you check your manifest.json if com.unity.test-framework.performance is added to testables? If that is the...
Hey, In one of the recent releases we made it automatically adjust when displaying results. In a lot of cases we had tests that had low level...
Hey, The performance testing package is still a very experimental feature and likely to change significantly in the future releases. > 1) it...
Hey, Which Unity version are you using? These are the versions it should work on: 2019.2.0a1 - latest 1.0.6-preview 2019.1.0a10 - 2019.2.0a1...
Hey, I would imagine I am a little bit late on this, but in case someone else runs into this, you can solve by: This should not happen to...
Add perf package to testables: "testables": [ "com.unity.test-framework.performance" ], if it still gives some...
Including it in packages manifest.json should fix the issue. Afterwards you will need to manually edit assembly definition files to include this...
To add to what @SebastianHjorth said: For unaccounted profiler sample please file a bug with project and repro steps and attach saved profiler...
jpg, png, psd, tga, tiff and some other less used are included in the test. Like I mentioned before if you could send your project or assets it...
Yes well the image is not very useful in this scenario... :) These two tests are executed on empty project importing a variety of that type of...
@MrEsquire Is this something you started experiencing in 2017.3? I am checking the performance tests we have for importing and I am not seeing...
Could you file a bug report? I tried this on two machines on Unity 5.5.0f3 and was unable to repro
I had two users who helped me confirm this. All of them updated to 5.4 and their issues were solved. I have as well successfully reproduced on...
If you could clarify your question then I could possibly help you. What is "previous owner of Unity", which version? You don't need to use unity...
Just wait for a frame after the server has been started, then use NetworkServer.Spawn() on that object. Make sure to add this object prefab to...
Don't know about that
Are we talking about Unity 5? If so, then yes it possible. There are no restrictions other than "dark" skin, revenue cap and some services I...
using UnityEngine.Networking; public class NewBehaviourScript : MonoBehaviour { void Start () {...
Could on of you file a bug report for this and send me a case number? @Wobes I suppose you are having a different issue where it "lags"? If so,...