A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Is there way to have additional scene cameras that use same FOV as main AR camera?
Are you able to use (Apple's) Depth Data in Unity? Curious if anyone has tried to use Depth Data as a blurry occlusion mask for nearby camera...
Ah thanks, that is what all the evidence is pointing to The best luck I've had so far is just forcing user to use speakers and just use the...
Is there anyway to use this so Unity could hear/listen to a mobile (Android, iOS) device's native audio ? For purposes of a visualizer game,...
>>This problem seems to occur only in the Google Pixel series.<< Ah- so this is a specific bug w/ Google Pixel hardware? thank you so much for...
thank you!!!!
>>Release Notes 2.2.7 Updated to WebCamTextureToMatHelper.cs v1.0.6.<< cool- This didn't correct the front facing camera issue on Android PIXEL,...
>>Could you change the GetMat () method of WebCamTextureToMatHelper.cs in this way and test it?<< Thank you for supplying that, but it did not...
Not sure if related, but a similar issue w/ PIXEL phone front camera and OpenCV...
Here is the difference I see on Pixel phone between "WebCamTextureToMatExample" and "WebCamTextureToMatHelper" - it is a very bright scene near a...
I notice on an Android Pixel, the front facing camera in OpenCV is much darker (seems to only be lit 50%) than the Android native camera front...
Anyone able to update this to current unity? The Unity 3.5 shaders no longer work ...
This is one of the best reasons why this could be useful for games You could make an AR shooter, sports, etc w/ this [MEDIA]
Have you tried making it easier to use OpenCV w. ARKit / ARCore? They would compliment each other a lot if it could be done
I'm not very technical, Is there a way so the rim / edges of the mesh could have a soft edge with the stencil, even if it was a screen door style...
This would be very helpful for me to auto-exposure lock or something, segmentation gets messed up with auto--exposure
Is there a way to use the unaltered webcam source as one texture ("_SourceTex ") , and the OpenCv altered one as "_MainTex" in a shader?
Have you looked into if a "soft occlusion" shader would be possible, that might make the artifacts look less jarring?
Also does not seem to work on mobile (or at least iOS)- if there was some way to address this, it would be a huge help!!!
Hey this is really cool- can't tell you how long have been looking for something like this! A couple of things I notice don't seem to work (at...