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Hi, I am having a weird problem with TMPro and turning off the lights. I'm using the Surface shader (not mobile), and when I disable lights in my...
Hi, I'm still seeing the behavior with ForceMeshUpdate(true, true) on 2019.4.18f1, with TMPro 2.1.4. I call SetText(), then ForceMeshUpdate() on...
Hi! I've noticed that it doesn't seem possible to have a sector with only invisible geometry in it (e.g. invisible collision meshes). Reading the...
I also found that this error can be caused by attempting to play an animation on a UI element that's not currently enabled. So that's another...
I was experiencing this in 5.2 and pretty annoyed about it; however for this and other reasons I went back down to 5.1.3 and will upgrade when...
Hi, Thanks for the well-written, thorough explanation. I guess I'm aiming for something that may not be possible - to combine the hand-drawn...
OK, to test this I created a new project and imported the hand-drawn shader pack and the standard FPS controller. I created a default terrain,...
Hi, I'm having the same problem as the previous poster - looking at the provided screenshot, I assumed I could get terrain to render as it...
If you have a merge tool of any variety you can usually pretty easily integrate source code changes. And it's not just for the source not being...
Hey, This problem has cropped up for me as well on the latest Unity (3.5). The first mouse click always steals focus from the app and opens the...