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Nobody has this issue?
Hey Everyone, So i ran into this UI. It is a very complex one, so i will try to describe it. with the following illustration and text: [IMG] We...
So, i have 2 different character models. Both are rigged to the unity humanoid rig, and this rig works on both models (They rotate as they should...
Hard to pick a good subforum for this, so move this if needed. I was looking to make the app size of an app smaller, and i noticed that somehow...
Sadly all our objects move separately from each other, they are just identical objects. Think like snake body parts in the classic snake game....
So dynamic batching has a limit of 900 vertex attributes total. Only when items are under that, they can be dynamically batched. How come that...
Hey, this may be a silly question. But i am currently stumped on it. I have a light with a cap. Like the older standing types. Obviously those...
Good to know! Force someone to put it on the "real" roadmap! I bet more people would desire this feature so it can get gain some attention over...
Ok, thanks for looking into this. As for raw data export, we could but then again sending our analytics too google as well just for this data is...
Hey everyone, Is there any way I can find the same data as in Google Analytics? Where i can see the user flow through the entire app from...
Problem is, that would mean the end of my loading screen would be flickering black, or just be black in general. Which isn't really all that...
Hi all, I have an application in which i have written a framerate optimizer mainly for the WebGL and mobile platforms. This optimizer can...
Huh, interesting. Wish they would write down edge cases like this in their documentation. Obviously it would be near impossible to know them all...
They do not, but the math should be simple still. It just becomes a mess to figure out where it went wrong when you miscount by 1 or more in such...
Hey all, I was just testing this feature out. In unity 5.3.2 it seems i cannot do this when iOS is set to fast but no exceptions. Is this already...