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Happened to me unrelated to Plastic SCM. Got an issue with a missing prefab and since then it's stuck. Looks like I have to redo the whole scene....
Did you solve this? It was working just fine but then Unity had a sudden change of heart. And now I get this error message all the time.
Yes I figured. But how do I know what is the "new" system and what is the old? I find no clear indication of this in the documents?
@quitebuttery @sohailthebeast I can't even compile to hololens. It says NetworkPlayer is missing assembly. Can you share your code or hint at what...
@Unity_Wesley I'm in a bit of a hurry. Maybe you can give me quick answers?
OK so I'm trying to get communication up with Hololens. I started out creating a custom UDP server/client where the server used UdpClient and...
I've done a simple discovery server/client using UNET. However, it seems to be missing NetworkPlayer when trying to compile to Hololens. Is this...
Is this possible to use on mobile devices as well? If so, how is it working performance wise?
I have the same problem. It is definitely the ARCamera but everything crashes if I disable it.
I'm looking to fade out any existing audio and then play a new audio clip. So basically upon a certain event that triggers the new audio to be...
I'm not understanding this. Doing it this way would mean little benefit in app size since the objects, textures etc. are still built in, even if...
I waking this thread again. I'm having troubles with the stripping. I want to download an AssetBundle containing an object + textures and...
I'm developing a AR-app for iOS. Because of the nature of mobile apps I would like to only include one model bundled with the app and the rest of...