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OK I gave it a try, with Unity2017/avpro3.0/.NET4.6. But unfortunately I see the same error o_O. ffmpeg insists on not finding the pipe file......
Well, no. If you look at the generated projects in Monodevelop, the project Assembly-CSharp will not contain AVPro scripts, whereas the project...
I read a separate thread saying that there is an issue with named pipes and Unity versions anterior to 2017:...
One more question about the new version 3.0: since you moved all the scripts under Plugins/, it becomes forbidden to regular scripts from...
Apparently you haven't fixed it yet in newest version 3.0... If I have multiple cameras with different CaptureFromCamera component in each, 2...
Hi @AndrewRH and @izm1252 , I haven't seen a continuation after this reply. I am facing the same problem as @izm1252 : the process stalls right...
To make a long story short, I fixed the crash :) The full log is indeed different, but maybe a little too bug to make the link up to the C# code:...
Hmm OK, forgot to look at that. 'Mat' is the base type. public class Mat: DisposableOpenCVObject abstract public class...
Hi I am facing a strange error when running my code in the editor. It won't crash the editor but will crash the standalone Windows or Android...
+1 for rocket5tim
How can we use OpenCVForUnity as an asset package, without requiring camera permission in the final app ? My app doesn't need to use the camera...
Great @ocimum. Works perfect!
I have another question, mostly to @steunity2 and whoever used his method of the frame callback : I actually managed to work with ffmpeg in Unity,...
@strmnati I fixed a similar problem by adding ffmpeg's library binaries (libavcodec-57.dll, etc) in the same Plugins folder as the wrapper dll...
Hi When do you plan to support WebGL ? Thanks Michael
Having the same kind of error. posted another thread about it. What does it mean ? It looks like some corruption in the GC. Doesn it mean I am...
Hi I am struggling with a crash when running my game in WebGL. I'll start with sharing the stack I get when the web app crashes: Invoking...