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Actually, with Mathf.Log works kinda better than with Mathf.Log10. Don't ask me why.
Hate to do so but bump :oops:
Hi everybody! I'm having troubles getting the duration of the next state/clip after using Animator.Crossfade. If I try to get it with...
Hello! I'm trying to get an event on android's back button pressed with the "new" Input System. I've tried many paths inside InputActions. Escape...
Many many thanks. I'll wait for a saving answer. Now let's back to work :P
Ok nice, just tested without Grid Layout and problem is still there. I came here while a new project was being created to test with the old input...
Already tested using delays or even moving it away without destroying with no results. Anyways, once I find the problem I'll come back to tell...
Hey thanks for the answer. I'm using Unity 2021 too, and also the new input system (don't know if keep calling it "new" make any sense ). Did you...
Hello! There is a way to force check "onEnter" and "onExit" UI events from code? For example, I have a Grid Layout Group with buttons that become...
Yep, that's a chunk system :p
What about using some chunk system like Minecraft?
The problem is that you are deleting objects when the pivot reaches the end of the screen, but part of the sprite may be on screen. You can...
Try with rb.AddForce((Ball.transform.position - transform.position).normalized*25*speed)
Hey guys! I've some doubt about what may be the best way to multi slice a sprite in Unity at runtime. What I want to get is, with a given sprite,...
Yeah, I was thinking about the idea of decentralising the save system, since by now I have some kind of static manager to manage the saved data....
I'm talking about custom files using BinaryFormatter and Serializable classes, yep!
Indeed, with JSON this problem surely doesn't exists. Anyways, I normally find using serialisation more quick, flexible and "secure". It must be...
Hey thanks, there was subjects on this page that I didn't know! Anyways, I've never had problems with adding new variables, even without applying...
Hi everybody! Today I'm not coming here with a concrete question, rather I'm coming to discuss about flexible ideas to manage saved data in...
I would also recommend you to take a look to Unity's Cinemachine. It's easy to use and very powerful when you seek for a more cinematographic...