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Hello all, I have an issue with my game where Animations and their events can continue while paused. For example, the player the enemy starts...
Thanks for the helpful info! Had to teach myself some matrices but I think I figured it out. A non flipped, non rotated tile has the matrix value...
So you can rotate tiles in a tilemap by pressing [ or ], which can then be retrieved via tilemap.GetTransformMatrix(Vector3Int).rotation But you...
Yes it has been removed from the store.
Hey guys, I have a game that utilizes procedural generation for levels. There are different base scenes such as 'Dungeon' or 'Town' which generate...
My first area to look would be in OnDestroy and OnDsiable methods. Also i've found having a coroutine that doesn't get to end properly (you attach...
Wow that was a simple fix, I just reverted from Hub 3.0. Thanks @Kurt-Dekker. I assumed the hub wouldn't be touching my project but it seems...
Hello all, I've been having an issue with Unity version 2020.3.13f1 coming from 2020.3.11f1 recently. Whenever I start my project, it auto...
I created a test scenario that mirrors your results. Empty unity project, one build with a default cube as a .blend and another as a .fbx. It does...
Yes i've done a bunch of testing recently and its clear the actual build size is smaller when you use .fbx instead of .blender. Almost all of my...
Thank you for the words of warning @Kurt-Dekker. I'm glad to know there is a method. I am mainly looking at it for the actual distributed build...
Hello there, I currently have a lot of files saves as .blend, which I like to use because I can easily double click a model in unity to open it...
In case anyone in the future comes looking, I have solved this by taking a different approach. I simply get the percent of the journey and...
Yes sorry, lastPos is simply the position after. Here is the whole LateUpdate method, without using Time.deltaTime. private void LateUpdate()...
Hello there, I have a world map screen where the player can move between points, and the game will tell the amount of time and distance between...
Thanks a bunch! I had to delete the old add on and then install this one, otherwise it didn't seem to register the change in Blender 2.80
I know this is from long ago, but for anyone looking, fonts contain materials. You could get the object at the path and then GetComponent to see...
I figured it out. Apparently it was the Generic type casting I was doing that threw off Unity's serialization. I assume that the reason there was...
Hi all, very weird bug i've encountered today that I am completely stumped on. I have a localization system, where I pair a string ID to a string...
No worries, the undo style makes sense. Now that I know it's no big deal to just use the buttons! Thanks for being so fast in your response and...