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Case 686082, thanks.
I confirm the problem with the 4.6.3p4 release. I'm using Tnet and I encounter the same behaviour. With mono all is working fine, with IL2CPP it...
Bump. We need a fix/solution for this problem. I can change the animator.SetSpeed for some pre-defined states that require a different speed and...
It's a old thread and maybe you found your answer, but I encountered the same issue and I start to learn a bit about ScriptableObject and...
I made a small easy to use package for everyone with the Daniel Bauer's code above. All the credits goes to him! :)
Hello El3et, we have similar problem, look at my thread here:...
I went deeper and I finally stated that the keyboard always close when done is pressed, this is the default working status of the...
Hello, My question is in the title, for my new words game I need the iOS keyboard always opened and active during the game also when the user...
Hey joessu, thanks for the answer. I double checked and you had reason. isFading is not going to be false cause I wrong to check my calculated...
Hello Unity guy! I learned a lot reading all your questions and answers, untill now I never had the need to write here... but the time is come....
Hi Tonioseiler, Thank you very much for sharing your code! :D I'm trying to make your changes in the UART examples to use WebcamTexture instead...