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We used everyplay too, although we had Metal disabled and GLES2 forced.
@GamerPET I'm just testing in Unity 5.3 and have my project up and running again. I've got the Multiscene Load script working well and am now...
Just looking into this as our project uses SystemInfo.deviceUniqueIdentifier but obviously we don't want to ask for the phone state permission. I...
Thanks @GamerPET I'll take a look and see what needs to be changed. The project I've been working on day to day was stuck in 5.14 so I haven't...
Asset bundles are great for more complex use cases however for our apps we have always ensured that textures are sufficient for high resolution...
If you're getting any kind of errors in the console log then I wouldn't save the scene as there's no telling what state it's in as any exception...
@GamerPET I've not seen this before. One of the screenshots shows up a component from the AdditiveScenes plugin which may not be compatible, but...
Yes It's tested all the way up to Unity 5.2
I'm looking at importing some svg files that use a purely linear greyscale gradient and would like to get a mesh which is just position and vertex...
Looks great. I'm looking for an SVG importer that can import shapes with linear gradients using vertex colouring. Is this supported / planned?
I haven't entirely understood your setup, however hopefully the following will clarify what will occur. If you drag multiple scenes into the...
I've not tested it in Unity 5.3 yet. I'll take a look.
Yup that's what I'm after. Perhaps it's been fixed in 5.2.1 or it's because I have several leaderboard sets each with 3 leaderboards in. But for...
To summarise the below. Please give us an option to scale the created sprite atlas texture as part of a custom sprite packer policy. Ideally also...
@Tekksin You would have hoped so wouldn't you, but it shows the first leaderboard for me in Unity 5.1.3
Just tried Unity 5.2.1 released Sep 22nd and I have the same 20% frame rate loss (iPad2) as 5.2.0p1 over 5.1.3. across a range of our screens...
Hi @bocs. Many thanks for the screenshot of the call stack; that's the first I've seen of anything like that. It sounds like an incompatibility...
New build now submitted with the 5.2 fix
Hi @wtf3d To add support for Unity 5.2 load EdMultisceneModWatch.cs into a text editor and search and replace 'UNITY5_1' with 'UNITY5_1 ||...
Hi ScoobyDoobyDoo I saw your van at Universal Studios during my holidays over the last 3 weeks, apologies for not getting back quicker. Now I'm...