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It's a 3090, so it definitely has DXR, but I'm not using DXR at all. The name of the shader might be confusing here - it's not using any DXR...
When using an unsized array, Unity automatically adds an exclude_renderers d3d11 gles pragma. But that doesn't seem to work correctly with dxc,...
I actually ran into a similar problem, so this thread is timely. I'm using a PopupField inside an element that has a scale applied to it. When...
To save everyone some time after struggling with this for a while, you can use a command buffer to set the render target to a render texture and...
Okay, this wasn't clear from the documentation. It would probably be good if the bind functions for those were overridden to throw an error...
I feel like I'm losing my mind on this... I have a MultiColumnListView that won't bind to a property. What's weird is if I change it to a...
Right. I'm using interfaces with branching to get around this. The reason is that I'm doing things that would result in probably tens of...
This is kind of buried and it took me a while to figure out, so I thought I'd mention that DXC doesn't support interfaces at all. I'm using them...
Multiplying by -1 and then dividing by 2 is the same as just dividing by -2. So in the end, you're offsetting the UV by (Scale / -2) + 0.5. In...
I did in fact mean VFX Graph. That's what I get for posting so late! That being said, I agree that it's a shame that there isn't parity between...
Currently, VFX Graph has built in nodes for 1D, 2D and 3D noise, as well as a 3D turbulence option. If you want to animate this noise smoothly,...
That assumes I want the player to only be able to interact with one part of the screen or another. In my game, you select something on a map and...
Maybe someone can help me figure out how to get the behavior I need. I'm making a tower defense game, and when you click a building on the map,...
I have a setup where I will potentially have a large number (dozens) of individual physics objects that all need to behave as one complex object...
Just thought of a couple more: - This is probably on the list, but the current inspector for nativeStrings is REALLY bad. I have a component...
A few things: 1. It would be nice to be able to filter the component inspector to only show the values of the components you want to see....
Are you profiling in a build or in the editor?
I probably need to submit a bug report for this, but I'm honestly not sure what component is throwing the error to make a minimum reproduction....
Edit: Never mind, I was reading the error wrong. :oops:
Just FYI, the latest documentation is wrong in this exact way:...