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Okay, just leaving this additional info here in case it helps anyone else: As it turns out, there were 3 Rigidbodies which had managed to fall...
As an update, I think I have found the actual cause of the issue: There were 2 or 3 Rigidbodies in the scene which were displaying this warning...
No worries! Appreciate the help regardless!
Thanks for the suggestion! Unfortunately, I played around with the WakeUp function and sleep threshold, and it did not seem to fix the issue....
So, as the title says, I'm running into an issue where raycasting onto a rigidbody object seems to stop working after over an hour (I don't have...
I'm also running into this issue. The share link just takes me to a page that says "The webgl build requested was not found." I can run the build...
This sounds very similar to an issue I ran into. My solution was to open Unity manually. So, *not* Unity Hub, and *not* opening a project. Just...
...of course, I ended up resolving this issue not too long after making the post! Here was my solution: I literally opened the Unity 2018.2.11f1...
So, I've started running into a lot of bizarre Unity issues the past few days, following a few software updates. The specific issue I need help...
That makes sense, and when I tried creating click handlers initially, I had them running during the game's "Initialization" state but the buttons...
Hi all, So I've been struggling really hard with trying to get my Tiny Unity game to run well on Mobile devices. It runs perfectly on desktop,...
I'm looking to try optimizing my game a bit, and I noticed that I use 'computeWorldPosition' quite a bit. Apparently it's quite resource...
Oh wow, I had no idea about that. That's exactly what I needed! Thanks again! :)
Hi all, I feel like the answer to this is no, but I was curious if Unity's profiler was compatible with Tiny Unity? I tried to get it to work...
Thanks for the quick response. That seems to work to an extent (it is correctly returning if the game is focused or not), but for some reason it...
Hey all, So I'm wanting to stop all audio from my game, when it isn't the active window/loses focus. I know how to stop/play audio clips, but I'm...
Thanks Nkon! I did end up coming up with a solution, but I didn't know about the removeAllChildren or destroyTree methods. Those are super useful.
I think I've found whats causing this, but I don't have a solution just yet. But basically, I have a "Weapon" which is nested in "Enemy" and it...
Hi all, I've been stuck for a little while on this issue that keeps breaking my game. Basically, I'm using this.world.DestroyEntity(entity) on an...
Wow, uh, I swear I tried using VSCode last night and I was still having Intellisense problems, but as soon as I booted things up this morning with...