A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
No problem! It definitely should be a built in feature as without custom code selecting folders is useless..
I've made a little editor script to do this functionality. If you select a folder after selecting any other asset, it will reselect the asset and...
Hey there, would just like to bump and ask if you managed to find a fix for the depth texture thing? I have added a scene depth node but my...
Thanks for the reply. I am using TAA in the screenshots, it helps reduce the noise but unfortunately that does increase the smearing. Multi...
It is usable, and it's actually very similar to the way a lot of AAA engines do it (I noticed the same effect in cyberpunk recently for example),...
Before a start, a quick 'control' image of what my sample scene looks like with no ssr: [ATTACH] HDRP's SSR has never been that good. The previous...
I realize this option has now been moved to the 2D renderer settings.
After starting up my project with the latest version of URP to take advantage of the new 2d shadows I noticed that the sorting of all of my...
After testing this in an enclosed space I've only been confused further as it seemed to work fine at first. The propertyFields Freeze after the...
I was using 2019.3.0f1 I think, I am currently using 2019.3.0f5 I am able to work around the issue using a custom delegate that calls...
This is a problem I've been running into a lot lately when working with UIElements when I need to create some sort of custom UI. UIElements uses a...
I've recently been converting a node editor i created to UIElements and SerializeReference, to clean up the and separate the UI code and to reduce...
Would love to be updated when the new method becomes available. I need this for my 2d project.
Bump. I just got the same issue
Had this issue too, the new update fixed it for me.
Came across this thread, and this solution doesn't work for me. GetButtonDown would be true if it had been pressed in that frame, and false...
At this point, the bug is starting to feel as if it is a normal limitation of unity 'No UI', rather than just a bug. that's how long it has been....
Awesome! i had an idea, set the speed of the rain to the speed of the player, so you could do slow motion effects, set the movement speed and fall...