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Hi, When game objects are synced, are their transform synced locally or globally? I'm asking because I want to use gameobject's transform data to...
Thank you. Sorry for the late reply. I stopped using addressables and instead only load the good old bundles via LoadScene. It does the job (my...
Hi, I used Unity's XR plugin management guide to initialize XR via script (the first case, "Automatic XR loading"):...
Hi, I'm using LoadSceneAsync to load a scene by its key in the catalog. However it completes (i.e. Completed event, Succeeded status and...
Hi, I wonder which would have a lower performance cost: - a dozen texts (mesh pro) on UI elements (world or screen space) + one or two images. -...
Hi, I've written a script that changes an object scale and its texture UV scale and offset to simulate a curtain rolling up or down but the...
Hi, I've noticed when importing lights from Blender files and exports, the transform of its child objects are not imported correctly. It's turned...
Thank you for your suggestions, everyone.
Hi, I'm yet another person confused about quaternions. Shouldn't the quaternion q in the following code work similar to gameObject's local...
What is the "mesh's up"? Only MeshFilter has transform.up that is the same as GameObject's transform.up. I want to find the normal vector of a...
Hi, Is there a way to know the original Up vector of a game object? By original, I mean the Up axis in the 3D modelling app that has created the...
Hi, I have multiple stencil mask objects in my project and I'm stuck in making them work. My assumption was: I define a custom integer property...
Hi, I am a bit confused about what comp values do in the stencil block. In the table in Unity ShaderLab manual it says: Less ... Render pixels...
Thanks, but my organization only has Index and the old Vive (without suffix) at the moment. I'm not sure the adapter works with the old Vive (the...
Hi, Will it be possible to use VR headsets like Index or Vive wirelessly, in the sense there won't be a mess of crawling cables on the floor? The...
Thank you. I hadn't thought of this possibility. I looked for the HDRP compatible variant that I was looking for and found this:...
Hi, Is there a way to cast augment shadows on real world (like to cast the shadow on replica objects of the real world objects and then...
Hi, In addition to VR headset (Valve Index with SteamVR, OpenXR), the game build shows on my 2nd monitor. How can I disable the 2nd rendering...
Hi, I converted my main camera into XR rig in a new project but it turned out very different from the last times I ha done it. Screenshots of the...
Thanks, I think I did actually encounter this when I was creating a mirror by render texture (it was just one big quad, it resolved when I used a...