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Please add it to Unity 6. How long can it take to just disable compiler error anyway
Somehow event behaviour should be better defined when dealing with blend trees, otherwise making footstep sounds gets awkward. I'd prefer to have...
It doesn't help that these scene overlays have literally zero respect for your screen space. I barely ever scene view in fullscreen and yet even...
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Uh. Did you get many complaints about that? Personally, I have not ever felt any problem with zooming in unity graphs. It looks fine in 2022.3...
I can not believe they almost closed it [SPOILER]
I was trying to make editor that would have TerrainLayer object field that looks like big texture field, like so: [SPOILER] But it seems like...
Don't you guys already have search in project settings which does support custom menus? Or *at least* highlighting
I actually forgot visual grid existed because it was constantly rendering over everything else and was rather annoying than useful : P Nah it...
It sounds to me like you just want a button to toggle between 2 grid sizes? Also shift+move doesn't just "move smoothly", it moves along camera...
Don't see a problem, there were 2 drop down menus doing essentially the same thing
It's an umbrella term for multiple technologies that make it work. It generates LODs an asset import using QEM (except process is a bit...
Look, Nanite or "Virtualized Geometry" is an umbrella term. There is nothing stopping unity from providing built in LOD generator which runs on...
Yes, thanks! This is quite nice actually, I was just revisiting some AO code and thought would be great to have better support for globals in...
Huh. Sorry I might be missing some context, is there a new API to communicate this? I'm on 2022.3 still, can't find anything looking at SRP Core...
Hey this looks really cool. What is does the planet icon on some textures mean?
Bump I guess. Should I make a bug report for this? Or transient textures are not supposed to be used with async compute?
Unity 2022.3.17 I managed to port XeGTAO to my own SRP, which is fully compute based AO, so I tried enabling async compute on render pass it uses...
RenderGraph.CreateTexture method accepts TextureDesc instead of RenderTextureDescriptor. While mostly allows for the same parameters it seems to...
Funny you should say that because literally no app I use regularly has native toolbar. Probably because its ugly and and wates space Opera,...