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I have a new video showing some new features. In the video I show one of the hidden environments that players can explore. In the video I just...
I have two short videos that show some of the mini-games that will be available in aMaz3D. I also updated the kickstarter project with much more...
@Alex: The .unity3d file is 12MiB. It's on the larger size right now because there are unused models and other junk littering the project. I...
@RingOfStorms_: I'm glad you said that about the character. I couldn't put my finger on what felt off about the view. I'll scale the character...
Here is a screencast of the features currently implemented. Let me know what you think. http://youtu.be/V40GJNwEBj4
Each maze now has teleport devices in place. Here are a few screen shots of the teleporters in action. It's a bit tough to capture the feel of...
Hello, My name is Joseph Wieber and I am the founder of a video game company called Quark Soda, LLC. The company specializes in non-violent...
Have you gotten this to work yet? I'm doing something similar and have it working. I'm using C#, but I can post some code if you still need it....
Hi Jake, I'm adding climbing to a game I'm working on and want to use a grappling hook. Would quick ropes work for a grappling hook? If I have...
Hello Leepo, I have a game in which every level is procedurally generated from a handful of prefabs. Thus the unity occlusion system is useless...
Ok, I got it working. First, set the unity skybox material to none in the render settings. Then, in the Standard Assets (Mobile)->Prefabs folder...
I may be wrong, but I think it's supposed to be used on a huge cube that has the normals flipped. I just haven't had time to try it yet.
@steddyman Did you ever resolve this? I'm having the same issue. When I use a skybox from standard assets (also pro version) it looks like crap...
I have this issue too. I avoid it by storing the length of the string being displayed and before setting the text to a new string I check to see...
That would be sooooooo sweet! There should be a forum at Prime31.
Is there any reason that UIToolkit buttons wouldn't work on an Android device? I'm in the process of learning UIToolkit and have set up a simple...
@SBurgess @pweeks Indeed, that got it. Max size was set to 1024 and it was being compressed. Thanks.
I made a texture sheet using TexturePacker (TP) that has two fonts and my UI elements in it. When I enable auto texture selection for hd my ui...
Thanks! I also found some cool stuff here: http://favbulous.com/free-psd I do like the gimp, but it's a bit of a hassle on my mac (just switched...
@AbsurdHart I checked there first, but only found assets for the unity GUI skin system. I grabbed the two free assets and had a look. They are...