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Quick follow up question: Does anybody know if this asset is still supported by the dev? Seeing, there hasn't been replies by him since 2nd of...
quick question, having updated an old project and the following seems not to be working in the current stable unity release, or is it just me:...
@Murgilod why are you so hostile? There is no reason for it at all. ah never mind, i checked your profile and saw that you are in rage in a lot...
I could need some help. It's not working for me Unity 2018.3.4f1 It clones the Timeline but without any bindings, it is doing exactly the same...
Nice, thanks a lot @PhilSA , didnt have time to test it, but my quick workaround so far was making the setter for StableInteractiveRigidbody...
Hey there, Is there a way to make the character act like it is standing on a moving platform (using the PhysicsMover component), without it being...
Hey there, got a question (again, sorry): So, I want to implement ledge handling, like when you just walk over a ledge the character grabs the...
need a helping hand, any hint in the right direction is much appreciated. my character shall use a simple melee weapon (a big cartoon hammer)....
Sorry to interrupt for a short praise. Man, I'm into KCC for one week now, and it already became such a huge fun to write new movement states. It...
sure, but it's most probably not the most elegant way. first of all I added this if block to ExamplePlayer.cs script...
Hey there, I'm struggling implementing the mario style jump method into the example character controller script. You know: holding space short =...
had this problem too. you need to install the latest internet explorer. don't ask me why, it's just the end of the chain of UX headaches this...