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Ok restarting the editor seems to fix it, but I still have no idea what caused it.
Title says it all, the usual suspects for this are not a problem. The checkbox in project settings is unchecked as it should be, permissions...
I've been trying to figure out how to use this and I have no clue what I'm doing. I got as far as building the relay server off the repo, and have...
The bug is indeed fixed, though now occasionally the text in the builder jsut goes byebye lol
Also having this issue.
Hello all, I have a perplexing problem. I want to have two physics objects that influence each other. What I mean is that moving one moves the...
Using the Better trigger seems to have fixed the problem, thank you!
Sure thing! This is the setup of a wall panel (all the wall objects have this setup): [ATTACH] This is the impact material for the crates: [ATTACH]
I tried this, it doesn't work as expected. I am trying to make the concrete wall segments in my level emit dust when hit. I am using the demo dust...
Question: How do you make static objects play interactions? I have some crates that can be thrown around, and i want the static concrete walls to...
I am a student developer making a vr game for my final project. I wish to support the vive cosmos and its controllers. However, while the steamVR...
I've found a workaround for now, by completely ditching angles. Instead, i get direction vectors pointing to either side of the hinge point along...
I have been making 2d ropes, basically just a line renderer that can wrap around objects. I've gotten it to wrap around any type of collider...
That's an interesting solution, if I have time I'll look into implementing it. And I 100% agree that the circles are not useful if the distance to...
I've found a workaround for now, but its not pretty. I'm using a particle system with similar ballistic properties to the projectiles, emitting a...
I'm making a 6DOF 3rd person shooter. I want to have an onscreen indicator showing where the bullets will be onscreen at a certain time in flight....