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Was reading the manual on your grass shader. This looks like the way to go for grass. But I need to set the grass color and height based on your...
Well sort of, sounds like I will have to continue using a transparent texture to when I want the colormap to show through 100% I have another...
When using RTP with a Colormap, the first texture slot is normally used by the original terrain engine as the equivalent of a colormap. But since...
Did VolumeGrass 2 ever come out? I have alot of splat textures.
So I have a very large golf course to work on. And this looks like it might be what I am looking for. However it looks like you have to define the...
This is actually a very important issue with Unity development. If not one of the biggest productivity problems in Unity. There is a very elegant...
There is source revision control asset store tool I wrote called Chronos Time Machine, It handles big projects and treats your multi-gigabyte art...
[IMG] Available at the Unity Asset store: http://u3d.as/qmk PackageMaster Ghosts and UnGhosts your package from Unity's build. Without touching...
[IMG] Keep all your projects and assets available within a single project without copying or branching off your code each time you start a new...
CoRoutine Pro is an advanced CoRoutine processor for use in EditorApplications or for your Game Logic or both! [IMG] Features: -Return...
Fully integrated Source (and Asset) revision control system specifically for Unity. Doubles a remote or local server for serving up assets....
I am saying that after I create a DLL, that the ScriptableObject created via the CreateInstance/CreateAsset from the DLL will consider it invalid...
Yes, exactly I have the same problem
I have no problem adding context menus to the Project window with a contextmenu attribute such as... [MenuItem("Assets/Something/Something",...