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I'm really missing the option to select the build platform from the hub before opening the project. It seems to be gone in 3.0.0-beta.1 For really...
For reference, here's what it looks like when fixed: [MEDIA]
@keveleigh I did manage to fix it, but I'm really not sure how! Regarding your suggestions: 1. I double checked and there was only one bottle in...
Thank you for your reply! (sorry for the delay: I was away for spring break here in Japan) I will try each of your suggestions and get back to you...
Things I've tried so far: Thought it might be a numerical precision issue, so I tried changing all the half/fixed variables into floats The...
I'm experiencing some weird flickering on when I view a model on the HoloLens, but not in the editor (or on iOS). The shader I'm using is based...
Still happening with 2019.4.16f1 LTS... @JeffDUnity3D, could you confirm whether or not this is even being tracked as a bug by Unity?
I was able to find the issue on the public tracker. However, it is marked as "won't fix", which is incredibly frustrating....
Any update on this?
After spending some more time fiddling around, I have come up with the following: 1) the problem was that my script responsible for uploading to...
The Platform Dependent Compilation page does not have an entry for Lumin (Magic Leap OS), despite it being featured in the list of build targets...
Forgot to mention system details, and the forum isn't allowing me to edit the post for some reason: Unity version: 2019.2.8f1 Addressables...
Here's my desired workflow: During iteration, I would like to decrease build times by only updating assetBundles, and not rebuilding the player if...
How would the new Input System work with DOTS? Is there any additional setup required to move from MonoBehaviours + legacy input to ECS + new...