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Update the package like from the Package Manager window?
Hey all, Collab will pick up packages / files that actually live on disk in the Packages directory. However, as you've noticed, the way it's...
Hello, The most accessible way to do this currently is to use the project export to get your project as a Git repository and then use Git to do...
@CosmicBoy it's possible that it's tripping up over the spaces in your file path. Would you be able to rename the "Put em Up" directories to not...
@Rofar34 Do you have a file in the project root called "collabignore.txt"? If your old one was replaced on upgrade, that should be the backup that...
I think we've engaged with you in our support system, but to answer for others that may look: In theory, the file size limit for any individual...
@AcidArrow Since the collabignore file is using standard gitignore syntax, you should be able to adjust it to go back to the old behavior by using...
Hi all, We’ve identified an issue that could be causing a lot of the pain here. In your projects, there is a file which Collab uses to determine...
Hi @homeros Your network report looks fine and normal. To let us further investigate, the next time a failure happens, could you send an email...
Hi T5, The 1.2.16 package contained changes to work better with Unity Package Manager and some internal tooling changes. Sorry for the mystery -...
@Appminis The safest way to get back to the right state without touching Computer 1 would be this: 1. Start with a new, clean checkout (using the...
@Appminis I tried this with your exact version today and got a reproduction I believe. If I opened a cloud project using Unity Hub and choosing...
Ahhh I see now. This is a little bit of a fuzzy line between Package Manager and Collab right now. I know there is discussion about allowing...
Local packages that you put in <project root>/Packages should get picked up if you are using Unity 2018.1 or later. I'm guessing you might be on...
There is no branching currently. There is work underway to introduce it. Fuzzy ETA would be "this year".
Hi Rathlord, I checked in with the team that is working on the Hub about this just to make sure there isn't some workaround. Unfortunately, there...
By "working again" I mainly meant that the accounts errors went away and that Collab is back to the usual level of functionality (with the usual...
Marc, we did find logs for your errors. If things haven't started working again, please send an email to collabsupport@unity3d.com and we can help.
The service hasn't had any downtime recently. Is there any more text to the ExternalAPI::Failure log? > It can't be enabled on an other...
I was just about to post that it should be fixed now. I think your fix just coincided timing-wise with the server fix. There wouldn't be anything...