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I would say: make complex controls with presets for "people that do not care that it does S***". :p I mean, It's great to have presets, but most...
Yeah, sort of. But this, again, is not relevant as not integrated with any engine. If you do show me the same thing in UE4 or Unity, this will be...
// Off-topic // All I could say is that, if that's possible to do with PhysX with parameters. Then you'd better talk it through so that it...
Yeah, Origin shifting, we're already using this and would like to avoid using the frame thing with multi-scale. That's my main goal, to keep...
I am just thinking about it: Does APE have a way to override the location of objects if it can work with 64bit? Like, being able to place...
Definitely interested in that as well. :) Would be nice to have a great physics AND nice deformations! :D (Although, as of now I think that the...
Playing a lot of tank games and always seeing the tracks being animated.. I've always wanted to do that at least once. (and well... There are so...
Well. One of the first thing that I was thinking of doing is to try to finally create that physically based tank that I tried to create in UE4...
Hi, This is some incredible work and it feels good to see an active project about this! I am a developper that worked with UE4 for the past 2...