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One thing is not entirely clear to me. For example when not assigning any mesh to mesh collider at runtime (assigning by hand in editor scene)....
It's fixed with unity 6000.0.11b :P
bump. still happening.
Simply initialising native array as such: _RaycastCommands = new NativeArray<RaycastCommand>(_MaxRays, Allocator.Persistent);...
Also very often getting this error after bake 2023.1, nothing gets baked cuz of it. Have to clear all cache, delete all probe data files restart...
Tried disabling pretty much all of the settings in APV. didn't help. Don't have it working in multiple projects.
Same can't bake terrain in 2023.1 and newer versions. Have to resort to terrain to mesh conversion, then bake.
Yet I still don't expect it to come in upcoming year or two, unless they hire up some extra engineers. No official announcement or roadmap update...
I don't think we are getting that in any near future. Nobody from unity ever mentioned it. And once they will, it will take 3-5 years to build at...
Every update of APV kind of makes it worse. 2022.2 was the most stable one :p I can't even bake my world anymore on 2023.2, have to stay on 2023.1.
Unity 2023.2 update makes it even less possible to bake large worlds. In 2023.1 I could bake scenes individually and that way bake the full world,...
But that's features that are already released, if not fully, least in alpha/beta. Isn't there anything else they will be doing next year, besides...
Any roadmap for 2024? All things mentioned in unite were in the roadmap for 2022/2023. Will we be getting SDFGI or similar tech for global...
Adressables fail to load on MacOS. M1 Pro. Works fine in windows build. Building for MacOS(Apple Silicon) from windows. Error from Player.Log....
Mr. John Greed [ATTACH]
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Another reason to switch to a different engine, why am I still here.
Yes, effects even if disabled. even if the gameobjects are inactive, they still eat compute resources and there is some limit at which point it...
Could be because of occlusion culling & too many vfx'es. Had same issue. Possibly APV's. should try disabling some of the features to find out...
Spawning thousands of audio sources without any clip assigned causes CPU to spike to never seen heights. Disabling the components helps. Shouldn't...