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@Stanchion Wow, that looks great. Nice work! Are there any other details about this anywhere?
Here is a couple features that I asked about in the old monolithic Shader Graph forum post, but perhaps it got lost among the noise, so I figured...
My understanding was that the current UI work being done is only an intermediate step. A more extensive UI/UX overhaul is coming further down the...
Major +1 from me to all your points.
Yeah, I've run into this issue before too. I don't think there is any way around this right now besides just plugging in a Sampler State node to a...
HDRP is still under heavy development and all the code is still in flux. Even if you find some code that works right now chances are it will stop...
If you are using/willing to use Shader Graph, there is this:...
If you look in the directory where you have created your graph you can find a file with a .shadergraph extension. It is actually a readable text...
You mean like this?: https://forum.unity.com/threads/hdrp-replacing-alpha-fade-with-dither-opaque-fade-in-graph.620323/#post-4157407
Yeah, hopefully they will be releasing the new API in one of the next few betas (if they still plan to have it out by the time the full 2019.1...
Just pushed a change. There is now a jitter option. Might need to re-assign one or two of the outputs because I changed the slot ids to add the...
I've been using a custom node for this. I just put it on GitHub if you're interested:...
From what I've heard, they did this intentionally. It is because they are working on redoing the API, so any custom nodes will need to be updated...
@wyatttt I wanted to follow up on this. Is this something that is/will be possible?
They (Unity) already have an outline effect that works in the SRPs. They use it in the editor for selection highlighting. You can actually see...
@wyatttt I made a minimal test project here. I'm not sure if it shows the issue exactly, but I think it does. With the instancing checkbox enabled...
@wyatttt I'm using HDRP. I don't see any option for that in the HDRP asset. Maybe I'm just missing it though? I also tried changing the option in...
Would it be possible to have a light that only adds shadows to the objects it projects on? Like, the shadows would be visible but it wouldn't add...
Ok, so even modifying my custom node code to directly output the object space position (and not modifying it or doing anything else) and then...
In my case I'm doing things inside a custom node using Binding.ObjectSpacePosition but as far as I can tell that also ultimately points to...