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I just found it, you need to enable the specific option in editor preference, and then you will see it like on the screenshot [IMG]
I found for standard shaders it can be enabled in graphics settings, but what about Universal Rendering Pipeline?
Hello, box projection checkbox on Android is gray, how to enable it?
Hello, I post the review at the plugin. Thanks for fast reaction! I need that tiling that was set on textures, and there are two different...
It must add additional functionality for android game, as additional key.
I search all possible threads and do not found any working/understandable information, so i create this thread. I start with example from there...
This is not about light baking, this is about lightmap uv`s generation process when you import objects into unity. There are no progress bar and...
Hi, I am trying to bake scene with v-ray materials. I have stacked with two problems: 1. I can not find way to bake transparency. Using...