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@adrielom23 Thats not it! The debugger connects but disconnects only after stepping over the first breakpoint.
Any version of unity (I've tested like four different versions 2018.2.7 - 2019.1.a12) Most recent vscode + unity debugger version 2.6.6 (problem...
It still doesn't work for me tho.. [ATTACH]
I have the same issue the download fails
So I've used the probuilder from the new package manager (v3.0.3) and everything seems to be working fine I didn't test it on the net 4.x though.
It happens when I have an object that is also a prefab (only .net 4.x). When It's not a prefab it works just fine. The additional vertex streams...
I have the option turned on but when I click on the mesh and then go to tools->polybrush->bake vertex streams the list is empty. There used to be...
also when I edit a shape it adds a second shader to the shape (Both .net versions) [ATTACH] and its sometimes impossible to apply the shader...
[ATTACH] Not sure if its the right forum but since I'm using the linux editor I figured I'd post it here.... I have a probuilder shape (plane)...
I guess in your case you don't need a specific directive just simple #else would be enough, I don't know if there is one.. Btw my code is like a...
If I were you I'd comment out the android/ios part for now and remove all compiler directives and try if it works or not. Just make a backup....
I guess you should provide some more information like for example how do you handle touch events, it works for me and I'm using mouse-up/down...
For me it always creates a new instance when I try to open a cs script from the editor and doesn't navigate to show the file
[ATTACH] It seems like the recent installers don't add (or update) the path to the editor in the "start menu" At first I thought that the version...