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The problem is that everything is changing all the time. I think I was a bit tired when I posted so I forgot my actual question. What is...
SendWillRenderCanvases is allocating ~90k/frame I have a very dynamic set of images. I am pooling them but the sprite, matrix, active state etc....
Is that test package useful?
Serialisation code that worked in 5.4.? broke when I updated to 5.5.1f1 OnBeforeSerialize gets called for CardSaveData but not for...
I've managed to make a small project to repro the issue. It appears that the Mask component causes the issue. I assume that the modified material...
I have an Image component that uses a shader with secondary texture and color. If I try to update them using material.SetTexture and SetColor it...