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First of all, why aren't you using Unity 3? It has a lot of great features that you should really try out. Anyway, the answer you need is more of...
Wow. I'm going to have to file this as a lesson in usability later... I noticed the font change, but my entire thought process around it was "Oh,...
I'm guessing John B's page was cached to the old version.
I'm not familiar with GIT, but SVN is a revision control system. As I understand it, your project resides on a master server, and everybody with...
No, but this works: var foo: Array = [10,10]; Is that different than what you were trying to accomplish with your code?
Thank you, Unity, for getting rid of one of my biggest annoyances. In version 2.6, this code for arrays would not work properly. In 3.0, it now...
Simple answer: go to Edit > Render Settings... I'm sure you'll be able to figure it out from there.
If a sphere had absolutely no material, you wouldn't see it. A sphere with the Default Material is actaully Diffuse, which has two draw calls due...
Have you ever seen Wild Wild West with Will Smith? I don't particularly recommend the movie, but near the end, there's a scene where Will Smith is...
Well, the rotation wouldn't change. It's mirrored. 270 degrees in a mirrored object is opposite of 270 degrees of an unmirrored object....
Useful script! However, I'm trying to make a situation where RaycastHit can see a collider on a specific layer (the ground), even when it's...
Wow... that's an amazing demo. The ground is strangely pixelated, which I don't care for, but the car itself is very well done.
I think it's too early to have an opinion on the website... there's nothing there yet except for a logo and a link to the page you're already on....
(apologies if this is in the wrong forum... it's half coding and half Animation Editor... I had to pick one) I've been using the animation...
If it's top down, does that mean you're going to want to fake some ripples with concentric circles as well? Or do you just want the particles?
The installation of the Unity Web Player isn't particularly difficult... I wouldn't see that as too big of a concern. As for 2D games, that's...
Platformer, puzzle, and word games for me.
I know you won't be able to do it unless you have Unity Pro. (I don't have Unity Pro myself, so I have no idea if it works on GUIs.)
Ah... that's probably not the model's problem, then. When you drag and drop a model into Unity, it will place it's origin point at whatever point...
Have you tried Google Chrome? That browser doesn't give me the broken link issue.