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Thanks man. I will just remove them manually using the Package Manager window
I am doing tutorials and I noticed a blank 3D project comes with a lot of packages. If I don't use a package like Text Mesh Pro, when I build my...
What happened to all the good people that used to be on this forum like Eric and HiggyB? They used to answer alot of questions. Is there another...
even when I include the name of the layer it sill doesn;t workint choppingTreeHash = Animator.StringToHash("Base Layer.choppingTree");
I'm trying to use a hash because I saw a video that the hash is faster. This code works but it doesn't use a hash A sound is played when my axe...
Oh man, that's creative. I'm reading and see I do have access to a property called TreeInstances and I know the count. I bet I could leach off...
Thanks! Will that put a hit on my frame rate? Also, so do you mean skip the cluster and coverage tree iterations and just apply trees using the...
My character casts a ray 1 foot long from his stomach when I hit the "F" key. I use this to see if he is in range of an interact-able object. I...
At the time of issue i didn't know it was related to GI.
man, I can't imagine paying 20% extra on everything I buy, That's like a 20% pay cut.
So, replies on this site just aren't what they used to be from about 2 years ago. I guess all the people in the know are on the paid version of...
tax on $35 is only $2.10 though, not $7 At least in USA, but OP said "cheers" so maybe he's from Great Britian and I don't know what their tax...
This never goes away, but always makes progress. I can go to work and come home, eat dinner and it is still chugging away. how can I tell this to...
I figured it out. Here it is... using UnityEngine; using System.Collections; public enum CategoryType {material, structure, vechile, weapon,...
I have a script that I put on a game object. I made this public in the script public enum categoryType { material = 1,...
My intellisense doesn't work for all Unity key works. For example when I type.. Instantiate. I dont get intellisense, even if I preface it with...
Thanks for the light bulb tip, I didn't know that.
thanks Droid!
In VS 2015 there is a warning in the intellisense that this is deprecated and I should use SceneManager.LoadLevel. However when I use that I get...
How do I get an enter-able house I built into gaia so it can spawn it randomly a few times?