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Hello ! After some testing the new 2023 features, I stumbled upon the new Template Window, and I have been tinkering a bit with it since then....
Got something interesting about ShaderVariantCollections and VFX Graph, from what I understood, the warmUp only seem to work when it is done after...
Thanks for your answer ! I double down on feedback for this one, especially regarding shader warmup considerations for VFXGraph. From what I...
Thanks @Remy_Unity for the workaround :) Do you know if this one is gonna be backported to 2022.2/3 as well? it breaks Spaceship Demo's...
I wanted to double down on what @JulienF_Unity was saying about the main audience of VFX Graph : artists. Right now i've spent one year in game...
Wow this is RAD! A really helpful collection of resources, I'm really glad that these were released. You did a really great job :) Congrats to...
Hi, I'm dropping a message here so maybe it could be useful to someone. [ATTACH] I've recently added two C# custom spawners to my open source...
Quick tip about how to enable these keywords in shadergraph : You can add boolean keywords to the blackboard. I tried adding _SHADOWS_SOFT and...
Quick update: I have made some fixes to prevent exceptions to happen (especially when VFX is removed from project)
Hello Your texture is most likely imported as sRGB (used to gamma correct color images) can you check that the sRGB checkbox is not enabled in...
Hello, I'm dropping that small snippet since it did do the job for me in the meantime the regression is fixed in both LTS 20.3 and 21.2. (Issue...
Totally agree with you vlad, this custom block, even though the UI does most of the common routine tasks is only scratching the surface of the...
You can, and while arrays in VFX Graph are not supported yet, the current practice is to bake these positions into a texture (position Map, or...
frames from flipbooks are selected using the `texIndex` attribute (integer part selects the frame, fractional part is used for the blending when...