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Same problem, someone has a work arround?
Hi, I'm currently stuck with an optics problem. I have a character consisting of several quads, these rotate depending on the direction of...
It was the best variant that I could test to achieve the goal for my project. My project is in 2D, top-down, the quads are rotated 30 degrees on...
Hi, i would like to rotate my object to worlds forward direction. But how can i archive this in shader graph with vertex position? Taking the...
I use this stat system to describe the stats of an item, now I want to integrate an event system, add interactions like eating an apple or using a...
Hello thanks for the answers. my problem is that i cant use any functions seen here: Struct Random | Package Manager UI website (unity3d.com) <-...
Hello guys, Base Informations: Unity version 2022.1.14f (workes nice for me till this point) Mathematics v1.2.6 using Unity.Mathematics is...
Allready reported, i only post it here to see if other users have the same problem.
Hello, in fresh installed unity on a new pc with verison 2022.1.21f1 and created a project with urp and shader graph. Getting these errors every...
Same problem. Unity Hub Version: 3.3.0 Unity Install Version: 2022.1.21f1 After restart PC and opening a project with this Version, its says...
Sounds not good..
Hello, I want to create an empty project template. There should be no build-in packages and no JetBrainRiderEditor. I have already created a...
Hello, I would like to clarify what the differences are and which one offers the best performance? Assuming my project only needs 1 shader and 1...
Hello, i wonder why my Shader looks so strange or it is a setup problem? The Data: Unlit Shader Surface Type: Transparent Blending Mode: Alpha...
#bump nobody interested in?
Hello, i want to archiv the GetPixel Function in ShaderGraph, Unfortunately I can't get any further. I want to use a texture to color the...
Hello guys, i'am asking for help, because i don't know why it's not working? My ShaderGraph Setup: boolean keyword (PROCEDURAL_INSTANCING_ON)...
Hello, Create a clear URP Shader Graph (Unlit), add a "GradientNoise Deterministic", put them out to color or something, shows me the warning...
Hello, i want to know, how to add the tag "TerrainCompatible = True" to a shadergraph for custom terrain shaders, to end the warning message?...
Hello, i found this and got the question, how to archive this with shader graph?...