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Hell no. 10MB is LARGE for a scene. Edit: Did a search for *.unity in my main projects-folder. Largest Unity Scene in ANY of my projects is 57MB.
Bounds, like you already used. Or perhaps you can change it to polygon, do your OverlapPoint, then change it back?
Use ADB: [MEDIA] or use an asset, such as In-game Debug Console | GUI Tools | Unity Asset Store
CR - Carriage Return LF - Line Feed Together they make up "newline" (though many will simply call LF 'newline').
If I'm reading OP correctly, he only changed a variable on a ScriptableObject (i.e. a SerializedVariable). That should still work fine with...
Those aren't 'ghost collisions'. They're just collisions. If you have the collider set to Outline, there is no 'inside' for the collider. If...
Nice necro of a 2+-year old post. Here's what you should do, if anyone comes across this from Google:...
Physics2D.OverlapBox not working on Composite Colliders - Unity Forum Try setting the Geometry Type to Polygons instead.
[ATTACH] According to Notepad++ there are CRLF's in your string. i.e. \r\n you could always try it with Regex: string result =...
The default Lightmap Param Assets are part of the URP-package, and thus not editable. Create a new one, and use that.
If an exception is thrown inside a task, it's scoped to that task. Thus, the Main Unity Thread (which started that task) will have no idea about it.
This, but with Bounds (collider.bounds or Renderer.bounds), so you don't need to set it. Bounds are usually Axis-aligned, but you're looking for...
They're 2 completely different applications. The one on your device is simply running an AR-scene, and forwarding EVERYTHING it's getting from...
I mean you need to do both. At the exact same time. Otherwise you'll get a desync. You might have some luck doing it on the device first, then in...
Substring(0,2) on the name "Rail" will do that for you.. Use SetParent(tf, true) to keep the current position instead of doing parent = tf.
Quick shill: MockAR | Utilities Tools | Unity Asset Store Haven't updated this asset in a while though, so I'm not sure if it will work well with...
That's not an editor-Script. You'll want something closer to this: using System.Collections.Generic; using UnityEditor; using UnityEngine; using...
Try string.replace("\n", Environment.NewLine)
1. This isn't using Jobs. Please use the correct Sub-Forum (Scripting) next time. 2. You can do it using GameObject.Find(name); 3. You shouldn't...
Flipped/Incorrect Normals.