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hi everyone i'll show you my first blockout of the scene i'm creating with the @Michal_ volumetric light package [MEDIA] Hope you enjoy :)
Great asset!!! But my question is:Can i use this type of technique on a unity terrain?
is there a way to do things like that on shader forge? Here is the video from allegorithmic channel "how to use substance with unreal terrain"...
scene i've created with lighting setup, level design and image effects setup with the new cinematic image effects package and other. [MEDIA]...
little render test with the new unity image effects [ATTACH]
hi everyone i have a question about the lod lighting. How i can affect the lod with the light baking? If anyone can explain his workflow please....
Just a test with marmoset skyshop,substance designer and scion. [IMG] Using unity 5.3. P.S: Substance downloaded for free on substance share...