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Thank you for the responses I’m going to look into both of those suggestions!
Thanks for the detailed response and awesome example! I’ve been looking at using Flat Kit from the asset store which is a collection of shaders...
Hey did you ever figure out a workflow solution for this? I am very interested in achieving a stylized/cel shaded/toon type of look in hdrp,...
Oh ok that sounds promising. Has a timeline been released for that feature do you know?
Is there a current guide/workflow for a replacement technique to camera stacking in HDRP?
Has this been updated? Wondering if HDRP supports multiple cameras with clear flags and separate post processing?
The viking scene and the skin look great! Would you guys mind sharing your settings and process that you used with hdrp?
I am using the First Person Controller Script that comes with unity. The Mouse Look, Clamp Vertical Rotation is checked in the editor, with -90...
bump
that clampforever idea helped me. I dont really get why that works to transition better but it does, I didnt even write additional code it just...
Hey I will take a look at this, I cant remember exactly what I did. I'll post screenshots of how I have it set up later when I'm at the crib
Thanks for the detailed info! I'm going to try the standard assets thing in the short term, and try and set up Assembly Definitiions for a more...
Hey so if I put all scripts that I am not working on in the Standard Assets folder, and whatever script that I am currently editing and...
I'm going to look into doing this, thank you for the suggestion!
Hey guys, I am using 2017.4.17f1, and any time I change even one line of code and compile, my compile times are literally 10 minutes every time I...
I honestly can't remember lol but I feel like the mountains made performance worse. After this issue, I switched to using separate polygon...
I am trying to set up a hair shader using the Standard Shader, which I have done with several characters using Fade with good results. However, I...
That Depth value just saved me so much time trying to figure out how to get UI to render without the post processing stack THANK YOU.
Hey guys I can't get this to work. I have a plane with a texture with an Unlit/Transparent shader that I am using to display GUI. I want this to...