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This is a very simple question, is anyone able to help me?
What is the correct way to get the android back button via the new InputSystem? I have tried using the Escape key, and now I am trying 'Back...
Thanks mrsquare - yes I did try that, unfortunately it didn't behave too well. Unfortunately the sphere physics out of the box in Unity aren't...
Hey mrsquare, I have been trying to use your extension to simulate a football, so something a lot more rigid than a beach ball, with far less...
Thank you very much, turning off the 3D gizmos worked. Thanks for a great product Sergi. I am now going to attempt attaching Rigidbodies to my...
I have had this problem and think it must be some kind of bug. I make some sort of change to the SpriteMesh after it has been bound to a bone, and...
Is there any way to change the size of the blue circle in the UI indicating an IK? See the screenshots below, they are enormous, I would just like...
OK I have actually fixed it, by modifying the following lines: float maxAcc = maxAcceleration * Time.deltaTime; float dec = deceleration *...
I am playing with a simple movement script, and I have a tricky problem. My acceleration is set to 0.2, max speed to 5. These are scaled based on...
http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody2D.AddForceAtPosition.html It is world space. However, you have the child object...
That doesn't help unfortunately. All my rigidbodies are set to Interpolate. The problem is weird. Colliders are perfect but the sprite is drifting...
There is currently a bug where the sprite doesn't match the position of the collider. The collider is correct but the sprite is not. Occasionally...
If you go to Edit > Snap Settings the snap movement can be set for each axis. You can set it to a convenient size with regard to your tiles.
This is a bug. It has already been raised in the 2D support section. Hopefully there will be a fix soon....
I have this too, thanks for raising the bug, now I know it is not something I am doing wrong. [IMG]
Hi, I am reasonably new to Unity, so apologies if this is an obvious issue. Thanks in advance to anyone that can help me. I have created a 2D...
Thanks for the advice. By the sounds of things 2D toolkit and Smoothmoves should be fine.
Hi, I am planning to make 2D platformer that will use skeletal animations and incorporate physics. The levels will be designed using tilesets....
Thanks BigMisterB, works perfectly! Andy
A little context, I realise I haven't specified any unique details for my "sphere", here is my hierarchy: [IMG]