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Hello. Thank you for sharing me the information. The thread said about a crash after the game passing the slash screen, after he/she used DOTS...
Thank you very much!
Hello. Thank you for your response. - moving native data to manage data, and GC collection: this is impossible for my project, because the game...
Thank you for your response. - For active systems, like I said, I paused entire the world, all the entities stop updating but they are still...
Hello. - Context: I am working on a game running with Unity ECS (0.51). When the player access a game feature XYZ, I want to temporary pause...
Thank you very much. I found out the problem: I mistaken call mesh.CombineMeshes( instances ) instead of combinedMesh.CombineMeshes( instances ),...
Hello. I've included the code (simplified). public class TestCombine : MonoBehaviour { public Mesh mesh; // bound the default cube in the...
Hello. Thank you for your answer. The context is enough, an array of cubes, they are all identical mesh and material. And like you said, the...
Hello. I have an array of cubes (around 200~20 000) which are in different positions, but identical mesh and material. I want to combine all...
Yesterday I was not able to build the project. I'd even closed then reopened the Unity; then I turned off the computer. Today I started again but...
Hello. Shader error in 'Universal Render Pipeline/Unlit': The DOTS_INSTANCING_ON keyword requires shader model 4.5 or greater ("#pragma target...
Hello Aleksandrk. Thank you for your reply. My Android device is Google Pixel 5, with Snapdragon 765G and Android 13. So this problem may come...
Hello. - I am writing Compute Shader. It uses InterlockedMin() and InterlockedMax() which ensure Min/Max value along multithreaded gpu. But it...
- Hello. - Thank you for your response. - Google doesn't know which device has Vulkan or not, this is heavily depend on the manufacturer, Google...
Hello. My developing mobile games is only playable on Vulkan, it uses ECS and Hybrid Renderer V2. Players use "budget" phones like Xiaomi Redmi 9C...
Thank you for replying me. Yes, I just sampling offseted texture 9 times, 1 original center and 8 other directions (north east south west...
Hello. I have this texture: [ATTACH] Wish it can become one of following (just only left or just only right is fine): [ATTACH][ATTACH] But when...
Thank you! I will do so. Yeah if I only use ECS that is okey but I also have Havok Physics. Refactor project to meet new APIs is a pain. I spent...
Thank you but I got 2 problems Lets call URP short for com.unity.render-pipelines.universal 1/ Backup package to local: - My working project is...
Hello~ [ATTACH] I am working with ECS 0.51 in Unity 2021. I am no longer able to work with older ECS, because some old packages are missing from...