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Hi Partel (guys) Do you know if anyone has managed to make a nice climbing system that works using FinalIK? So far climbing seems to be the...
Cool. Using your tip as a starting point I scanned the previous posts and found a similar question was asked before. FinalIK's forum postings a...
You sir are a gentleman and a scholar! Awesome. There is one artifact to using only this code though. When the target sits above or below the...
Hi Partel, I am battling a bit to get a character animation scenario using FinalIK to work properly and was hoping you may have advice / tips for...
Hi Partel, Thanks for the info. I also use Chronos and it too has confirmed issues related to the animation system behaving unexpectedly. Would...
Hi Partel, When I set up AimIK on a character and hit play on a scene then there is a noticeable 0.5 second or so lag before the character...
Cool. Ok I'll see if I can spot anything but I am not familiar with the animator recording bits yet. Perhaps we can ask the Unity animation guys...
Hi Partel, Thanks for the answer to my previous question re walking over dead bodies. I have a related follow-up question that I hope will...
Hi liduq, I recently purchased Chronos and have a question related to an artifact that I am seeing when rewinding animations with root motion...
Hi Partel, Do you have any tips for me on how I can effectively combine puppet master / final ik grounder etc. to have a character walk over / on...
Great thanks!
Hi Pärtel, With the 0.2 update, is it still necessary to install the bridge package between Final IK and PuppetMaster? When I import it I get...
Hi Pärtel, I've been playing around with the interaction system, essentially creating complete procedural animations. I've not had a chance to...
Hi Partel, Re the custom mesh colliders, I'll give it a go and let you know. :-) I am very keen to try and push accurate physical character...
Hi Partel, Bought Final IK and PuppetMaster - great additions to the toolbox, thank you. :) Question re PuppetMaster: If I wanted to, could I...