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Im using unity default third person character scripts after converting to ecs....
I did that and now my character runs like flash... But at below 20fps... And is late at updating the inputs....
I was thinking of that but how could I split it without creating overheads...
I wrote a monobehavior to update them manually so they go in a order... but h and v is not updating...
So there are a lot who is having trouble with new api.... :D
the foreach is the problem..... Also I cant find a solution too it...
using System; using Unity.Entities; using UnityEngine; [RequireComponent(typeof(CharacterData))] public class CharacterUserInputData :...
I got 20fps now.... before using ecs I get 60 - 80fps... for my test scene....
Ill share my ecs character system... If it would help.... I have also found that getentities, inject and more has been depreciated.... the new...
Yes...
No unity editor do not response to any ket but the scene plays my player idle animation in 1 - 5fps... I have to close the unity editor from task...
Yes
Can I move the thread to there without creating an new one...?
Thanks where sjould I put it....
Press the debug line and follow the lines no in each file and find from where it is executed and why its executed....
Dose zoom in work?
Tried to use this version for first time and the got a 1fps for my character system....... :p...
Currently I have a lot of .md5meshs and .md5anims I could use External application for this. But I thought that add a .md5mesh or .md5anim to...
how do u modorate some ones question and can some one modorate my question....
Fixed using UnityEngine; using System.Collections; public static class Extension { public static Bounds OrthographicBounds (this Camera...