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Thank you for the quick reply! Yes, I've looked at MidiFileLoader, and noticed the RealDuration - but I am looking for a way to calculate the...
Hello, thanks for the toolkit, the free version is extremely generous! I tried looking and couldn't find it, but is there any kind of function to...
Thanks for the responses and corroboration. The problem is indeed only with gamma-space - testing for that hadn't occurred to me for some reason....
Probe-lit objects are showing up noticeably too bright with lighter ambient light colors, using real time GI. Similarly with dark ambient...
I am working on a project that would have billboarded 2D character and object sprites in 3D space - for example think of Ragnarok Online if you're...
EDIT: This thread can be deleted. Turns out that the culprit was the massive spherical skybox that was actually casting a shadow over the entire...
Heya, I'm interested in purchasing this plugin, but I just wanted to ask if there is a "what you hear" (or "mix" or whatever) option for simply...
Oh, I don't have Pro. It feels like what I'm trying to do should be very basic functionality for an animation system but I suppose they need to...
I am trying to scale the speed of a walking animation to match the speed of movement in Mecanim like what was possible with legacy animation...
I got it to work (or it looks good so far) and I figure it'd be good to share what I had to do in case someone stumbles here through a search or...
Basically, I want to implement this in a Unity project: http://www.codeproject.com/Articles/6228/C-MIDI-Toolkit The idea is to read a MIDI...
I did another very simple project for learning (like the Tetris), this time it's Minesweeper with a bunch of silly flashy lights. :) The mechanics...
I'm new to both Unity and coding in C#, so I decided to start out with something in a manageable scope. So obviously I turned to Tetris. :p Don't...