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Sorry to necro, but I had to address this for a project and want to help anyone visiting in the future. The hands use a different orientation...
You ever figure this one out? I can fix it by turning off post on the center cam, but id rather have my FXAA :P
Sorry for not replying earlier, missed the notification! Thanks for the info :) I've had a few packages similar fail the upgrade due to custom...
I'd define smaller teams as 1-10 people. Usually an indie studio, or just a rando group working on a game. When you start to get more corporate...
[ATTACH] This is on Tafi's website. Not sure if it's true, but apparently its a selling point
Late reply, but this should help :) https://docs.unity3d.com/ScriptReference/ShortcutManagement.ShortcutArguments-context.html
@JoshPeterson This did it! Turns out it was a known issue on our side that two of our third party assets didnt work with iOS, but no one knew why....
Thanks for the advice! I'll give it a go if my current build doesnt pan out (I restricted it to arm64 only, removing arm7). Unfortunately, 4...
I am developing a project on multiple platforms. For the mobile version, the Android build is working perfectly. However, I've ported the changes...
Hi guys, just some thoughts that may help :) What you need is a shared point of reference (or preferably two) between your virtual and irl spaces....
Can confirm is working after installing Community and a bunch of new modules
Just bumping to say same here. Tried with Wasm and Dotnet, similar errors
Is this made for base Unity, or URP/HDRP? If not made for an SRP, is it possible you could make a sub-package with materials configured for URP?
hey @DavidUnity3d , do we have a timeline on the 1.3.1 release?
So, im going to assume you know about materials, and applying textures to items. If not, please see many of the starter tutorials on Unity's...
@sijingsijinglin The way to do this would be to store the target rotation in a variable, clamp that rotation to wanted values (lets say, -90 to 90...
sorry to necro, but any way to set that value via script? my menu item isnt appearing when i set build settings to android
I have set my build to android, but i cant make the mobile input menu appear. I have seen it before, but because i cant get to it, i cant enable...
This is an awesome solution, however it only works for north. Say if I were to have a set of enemies, and a little red dot marker for each of...
Absolutely reviving this thread to ask question about that last answer; When you ask for the return of the Coroutine "Frames", it actually waits...