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OnServerAddPlayer is called on the server every time an AddPlayer message is sent to the server. The clients will not run it. I'm assuming you...
I think that both the server and client are trying to simulate the physics of the collisions independently. Each one simulating with the past...
First of all it seems that you are actually working with the HLAPI as the LLAPI is actually dealing with the Transport Layer of networking and the...
Are you moving these cars by updating their positions or by applying forces to their RigidBodies?
This hasn't solved it for me. The both lines of code seem to be identical for me as the script is on the player so connectionToClient gets the...
Has anyone managed to assign client authority correctly?
Hello, I was wondering if anyone knew the correct way to use AssignClientAuthority. What I am trying to do is have players pick up object by...
Hello, For my multiplayer game my players are able to spawn cube and move them around. Due to the possibly large number of spawned cubes I have...
I believe I found the issue. Before the client would call a command to AssignClientAuthority then after that command would try to access the...
Does OnStartAuthority on the NetworkIdentity component set the clientAuthorityOwner and add the object to the clientOwnedObjects list?
Hello, In my multiplayer scene players can spawn cubes and when one of the players clicks on any of the cubes I assign client authority to them,...