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You can use other casts if they suit your tastes better than a regular Raycast: CircleCast if you want the enemy to attack once the player is...
Why: According to your image, "the type or namespace name 'Player' could not be found". This means that there is no type named "Player": therefore...
The Problem I got an error saying 'error CS0656: Missing compiler required member 'Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo.Create' from...
Go to your camera component. You know that "Field of View" property? Mess with the Field of View slider a little bit: this changes how much the...
What do you mean by "Input"? Are you referring to the class?
The components worked, thanks :)
Here is a link to the screen captures.
Both the terrain and the boxes are on Layer 9, still doesn't bake?
The Problem I have a map containing a terrain. On it are several boxes which have a mesh renderer, mesh filter, and box collider. When I bake...
I want to: - get a vector - change the direction of it - not change the magnitude. I've tried to change the direction by applying an offset...
Update: the Raycast used to check for obstacles in the Shoot() function is supposed to check for Game Objects in Layer 9 (the obstacle layer) but...
I am implementing an "attack" state for my little characters to, of course, MURDER one another. It is currently pretty fine (just needs some...
currentWep is assigned to on Start(). You cannot fire the weapon until you select a weapon (by pressing a number). If you fire a selected weapon,...
We need more information to solve your problem. Are you using bone animation or is this a 3D character? What is your end product supposed to look...
Anty and Ryiah have good advice: learn slowly (or you'll regurgitate info immediately) and take breaks (or you'll get stressed and go nuts)....
Move the camera via script. You could use the unity's Input features such as Input.GetKeyDown for moving with arrows. You could also detect the...
Primoz is not saying that these areas are forever deleted, their data will be stored by the game and will still exist. The space that it takes up...
On the very first line. If currentWep.Ammo is commented out, the line occurs on 3. I'm not sure how the variable becomes null, only that it...
We need a little more information to help you. Are you using the Unity Animator? If so, the leg height might have been accidentally changed there....
I'm creating a game with some shooting involved. I have a variable that contains information for weapons that is set whenever the player presses...