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Hello, I'm working on a game that needs to be hosted on Luna services and among their requirements there's one that wants the virtual keyboard...
Guys I need it working also for Switch and PS5, is that good?
Hello guys, just a quick question. I have some customers that need to use the HORI Rap Fightstick, I've seen it's listed in the SDL2 sticks but...
Same issue here, 2021.3.16f1.
Solved. Here's the correct Vertex function I had to use: struct AppData { float4 vertex: POSITION; }; // Vertex...
I can keep the original Vertex function while returning a VaryingDefault instead of Varying. Then changing the struct Varying like this and...
Hello everyone, I'm stuck on a shader conversion and I need some help. The shader had a vertex function taking the VertexID to calculate the...
Hello, sorry for bumping this but I'm stuck with a similar issue. I would retrieve the vertexID while using the VaryingDefault struct and...
This worked for me. I had to add an effect on the fly so i was using Shader.Find to instance the materials. Each shader i was looking for was...
Solved: You want to put GetComponent<Camera>().ResetProjectionMatrix(); in the Awake method and overally before each matrix transformation. This...
Hi everyone, I updated my project to 2019.4 and i hitted a bad issue: all the cameras that modify the transparencySortMode or the...
Thanks Wraithes, just sent you a PM :)
Really a nice glow system which i discovered years ago. In those days i was profiling my game and found that Camera.RenderWithShader in the...
It's not. Next time you open the project it will be empty (except for the lock file).
Hi HelloMeow, i was playing around with your code because my aim is to measure beats on 1/8 fractions instead of 1/4 fractions, having so a...
I have to bump this because i'm exactly in the same situation. Created a mesh by reading vertices from sprite and i can see his correct shape but...
Sure thing, i had to use not important lights to keep the batching on, but that was enough to my purpose. There are so many other things which...
Both answers are good, unfortunately i cannot use contacts because im not using the OnCollision events, but otherwise that would be useful. I...
Hi everyone, lets say i have two boxcollider intersecting each other (including any possible rotation) - how could i retrieve the center of the...
Solved by batching by same material and organizing textures in a different way - using vertex color as a property for changing hue value of the...