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I think we're all good from here. That said, since some of the events that failed with the timestamp error were ones sent automatically by the...
The Campfire Union Inc. is the correct organization name. It took me a while to find the legacy analytics toggle but just found it. I'll turn...
I believe we've updated everything to use the new analytics. I do see both com.unity.analytics and com.unity.modules.unityanalytics in our...
We pushed an update and noticed that suddenly all our custom events that we've already defined in UGS Analytics started getting the double...
Still fighting with this. I can see from our commit history that the scene file is text, and I've confirmed we've all got the project's Asset...
@dominykasm what about scene files though? For the life of me, I can't get Unity to universally respect the force-text setting for scenes, and...
Looking through our git history, it looks like the last thing we changed that caused the scenes to get converted to binary (with force text...
We've started seeing scene files get converted back to binary even though we have force text turned on. This seems like a deeper bug, and we're on...
I keep getting this error when reporting a Unity crash: Error downloading https://editorbugs.unity3d.com/submit_bug_api.cgi - server replied:...
I'm still stuck at this error. I've successfully upgraded everything to 2018.2.21f1, but I'm completely stuck on 2018.3 due to the above error....
FWIW, I'm running into the same issue upgrading to 2018.3.14f1 as well. Really stuck on how to get past this one. Anyone from Unity care to chime in?
Bump. I've followed the advice at the link mentioned above and removed all DLLs from our project (600+), then reintegrated them one by one by...
Found a gist using generic C# classes to support SSE: https://gist.github.com/dmiddlecamp/b698292a5f579e8d288c Haven't had a chance to try...
Been using this asset more and noticed some material settings don't import quite as you'd expect. When I have some time I'm going to do a deeper...
Thanks! Just had a chance to dig into the code and noticed this too :)
I've successfully integrated SimpleObj and it's worked really well. Just noticed one issue, however, which is that objects are coming in reversed....
@kemalakay that's great news!
We're already generating light manually, so not sure we can apply that fix in our case. Also tried Clear Baked Data from the Generate Lighting...
We're using the new Asset Bundle Browser to generate our bundles, and building for StandaloneWindows (x86_64 for the app itself). Strange thing...